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Suggestion - rating loss/ gain determined on position.

For example, if you are playing ultrabullet and actually playing good logical moves and end up in a winning position, but you run out of time, you might lose a lot of rating points. I think this should be determined on the quality of the position.
"Good logical moves" is a highly subjective assessment. It is better to stick to objective criteria.
@Yo_CLXTCH said in #1:
> For example, if you are playing ultrabullet and actually playing good logical moves and end up in a winning position, but you run out of time, you might lose a lot of rating points. I think this should be determined on the quality of the position.

then we enocuarge people to play like bots instead of playing chess
what meaning would ratings have then? and what would be their point?

the current point of ratings is to give an estimate your expected score versus other players; which is often used to pair you with players so both of you have an equal-ish chance of winning.

if quality of position affected ratings – what would that mean? and what would be the point?

edit: i feel like you may be treating ratings as a reward system. so you are annoyed when you get into a good position, and lose the game on time and thus do not get a reward. but ratings are not a reward system.
Can't help wondering why someone who is worried about losing on time in a winning position plays bullet.