@FoolishKnight,
Understood. Your points are well made, and (I think) well taken; I was merely striving for accuracy, given the wording of your second proposal. (Which I can see why it's only your second choice.) Naturally, as long as any per-move time limit is mutually agreed to beforehand, there is no reason it couldn't just be part of the game's inherent stats, along with the overall time and increment (if any).
Understood. Your points are well made, and (I think) well taken; I was merely striving for accuracy, given the wording of your second proposal. (Which I can see why it's only your second choice.) Naturally, as long as any per-move time limit is mutually agreed to beforehand, there is no reason it couldn't just be part of the game's inherent stats, along with the overall time and increment (if any).