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[Event "Rated Antichess game"] [Site "https://lichess.org/qylOUqhH"] [Date "2022.02.19"] [White "bagelkh"] [Black "Mort_Siema"] [Result "1-0"] [UTCDate "2022.02.19"] [UTCTime "23:41:32"] [WhiteElo "1231"] [BlackElo "1209"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 b5 2. Bxb5 a6?? { (1.64 → Mate in 19) Checkmate is now unavoidable. Ba6 was best. } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7?? { (Mate in 19 → 2.92) Lost forced checkmate sequence. Bxa6 was best. } (3. Bxa6 Nxa6 4. b4 Nxb4 5. c4 Nxa2 6. Rxa2 Rxa2 7. Qc2 Rxc2) 3... Kxd7 4. Qe2?? { (3.11 → 0.38) Blunder. Nc3 was best. } (4. Nc3 g5) 4... Ke6?? { (0.38 → Mate in 16) Checkmate is now unavoidable. c5 was best. } (4... c5 5. Qxa6) 5. Qxa6 Rxa6 6. Na3?? { (Mate in 15 → 0.46) Lost forced checkmate sequence. Ke2 was best. } (6. Ke2 Qxd2 7. Bxd2 Rxa2 8. Rxa2 c5 9. Bb4 cxb4 10. b3 Kd7 11. Ra6 Nxa6 12. Nc3 bxc3) 6... Rxa3 7. bxa3 Qxd2 8. Kxd2 Kf5?? { (0.34 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } (8... Nc6 9. Kc3) 9. g4 Kxg4 10. Nf3 Kxf3 11. e4 Kxf2 12. Rg1 Kxg1 13. c3?? { (Mate in 8 → -8.33) Lost forced checkmate sequence. Bb2 was best. } (13. Bb2 Kxh2 14. Bxg7 Bxg7 15. e5 Bxe5 16. Kc1 Bxa1 17. Kb2 Bxb2 18. c4 Bxa3 19. c5 Bxc5) 13... Kxh2 14. Ke2? { (-8.85 → Mate in 9) Checkmate is now unavoidable. a4 was best. } (14. a4 g5) 14... e5?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. g5 was best. } (14... g5 15. Bxg5 Bb7 16. Bxe7 Bxe4 17. Bxf8 Kg1 18. Rxg1 Nh6 19. Bxh6 Rg8 20. Rxg8 c5 21. Rxb8) 15. Bh6?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Bd2 was best. } (15. Bd2 Bxa3 16. Rg1 Kxg1 17. Bc1 Bxc1 18. Kd2 Bxd2 19. a4 Bxc3 20. a5 Bxa5#) 15... Nxh6?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Bxa3 was best. } (15... Bxa3 16. Bxg7 Nh6 17. Bxh8 f6 18. Bxf6 c5 19. Bxe5 Kg2 20. Bxb8 Bc1 21. Rxc1 Kh1 22. Rxh1) 16. Rg1?? { (Mate in 5 → -4.21) Lost forced checkmate sequence. Ke3 was best. } (16. Ke3 Bxa3 17. Rc1 Bxc1 18. Kd2 Bxd2 19. a4 Bxc3 20. a5 Bxa5#) 16... Bxa3 17. Rxg7 Nf5?? { (-4.72 → Mate in 4) Checkmate is now unavoidable. Bd7 was best. } (17... Bd7 18. Rxh7 Rxh7 19. c4 c5 20. Kd2 Bb5 21. cxb5 c4 22. b6 Rh8 23. Kc1 Bxc1 24. a3) 18. Rxh7 Rxh7 19. exf5 Bxf5 20. Kd3 Bxd3 21. c4 Bxc4# { Game ends by variant rule. } 1-0