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Blindfold Game Indicator

It would be great if there was an indicator in my match history of which games were played in blindfold mode. It would also be great if I could see if my opponent was playing with blindfold mode during the game.
This is actually a good idea! It would be awesome to see when people are in blindfold. But would it be hard to code?
@GoldenPrince Shouldn't be. If enough people are interested they can make an issue ticket. I could maybe help, my Scala is a little rusty though.
IMHO the main problem with new functionality would be some users taking the indicators etc. too seriously and worrying about other players "gaming" the system.
@Toadofsky I still think an in-game indicator would be fine, but I can definitely see that side of the argument. However, I can't see a reason I shouldn't be able to see which games I was in blindfold mode for in my recent matches.

I don't understand your point about "gaming" the system. You don't get extra points for blindfold so it wouldn't matter whether someone was "really" playing blind or not.

Thanks for taking the time to contemplate this feature!
@harrygz I agree that in-game indicators & seeing blindfold history would be useful. I'd actually like to see this feature.

To be honest, the "gaming" argument only makes sense in the context of previous forum discussions where:
1. a player wants to play blindfold but only if their opponent is also blindfolded
2. a player wants a separate "blindfold" rating category but doesn't want to create two accounts
3. a player wants extra tournament points for playing blindfolded

and honestly, while I personally don't think anyone would "game" the system even if there were incentives, the forums have seen an awful lot of bikeshedding over the topic...

Anyway, I'd like to see the indicators as per your simple suggestion, and I hope other Lichess staff feel the same way!
@Toadofsky I haven't seen the other discussions, but I agree it seems like those are more complex issues and would be harder to implement. It also takes a lot of time and discussion to get a consensus on those specifics.

I think simple indicators would be a big step forward, and should be very efficient in terms of time and work invested versus the total improvement to the gameplay and interface experience.

Thanks again for your time. It's great to see lichess staff so actively encouraging input. What a great community!

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