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First QM Button: 20+10 vs 30+0 vs ??

@Ugalde

First of all, I don't think anyone is trying to have 30+0 removed, at least not me. Most of the objections are against having 15+15 removed. And no, I am not a bullet/blitz lover. 15+15 is my most played time control, I never play bullet, and if I play blitz (which is not often) it's 5+3.

Secondly "Why do you want more fast-paced time controls?"... are you saying that 15+15 and 20+15 are 'more face-paced' than 30+0? Because they're not. 15+15 has its break even point at move 60, 20+15 has its break even point at move 40. After that they are effectively slower time controls than 30+0.

So to reverse the question: why would you prefer 30+0 over 15+15, if you're such a classical lover? To me, that doesn't make sense. Do you really want to blitz your endings?
@Ugalde I wanna remove 30+0, because it's extremely silly conceptually to invest an hour into a game, and then proceed to flag in a position where you are a rook up.
There is a reason why the vast majority of OTB tournaments nowadays are played with Increment (.. or Delay) - it's just superior.

None of 15+15, 20+10, or 20+15 are really much shorter than 30+0, despite what you may believe due to the much longer basetime of the latter. Increment adds up quickly.
As I detailed in the starting post, you end at 1800s total thinking time (30 minutes) in..
- 15+15: 60 moves (900s + 15x60)
- 20+10: 60 moves (1200s + 10x60)
- 20+15: 40 moves (1200s + 15x40)
In every game that takes longer than these, (so eg a 46 move long 20+15 game), 30+0 is passed (1200 + 15x46 is 1890, so you're already at 31:30 thinking time).

Of course the spread is a bit different, as you can't think for 25 minutes on move 5 in 20+15 (which you can do in 30+0), but that's something you shouldn't be doing in the first place.
Overall, if you look at your avg movecount/game, while excluding the extremely fast wins/losses (if the game ends by move 20, you're unlikely to be in huge timetrouble no matter the TC, so those games aren't very relevant), you should probably have somewhere in the ballpark of 45-55 moves, with most ending around move 40, and the odd one taking much longer (70+).
45 moves would make 30+0 shorter than 20+15, and 2.5 minutes (not the most crucial, generally) longer than 20+10; but the "odd one" is comparably unplayable in 30+0 (risking that you have to start premove mouseraces, making the last 15 moves in 1 minute).

Now, playing without Increment also has some advantages. The two main ones are
- It's thrilling! Premoving, Mouseracing, Flagging, and surprising tactics that pop up in massive timetrouble are quite fun.
However, these 'thrills' are better kept for TCs where they fit (Blitz, Bullet). Already in Rapid they're out of place, I can't imagine many Classical players going "I really need tge mouseracing, else it's no fun")
- You know how long a game will take, before you start it. 30+0 will take at most one hour (both using up their time fully). So, if you have an hour, you can play it. Simple stuff. 20+15, meanwhile may take much longer. If you get an 80 move game, suddenly the game can take up to 80 minutes. That makes it harder to plan whether you are able to fit a game in.

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Thus, the question essentially boils down to whether it's more important to you..
- .. to know, ahead of the game, how long it will maximally take ("I have 60 mins, I'm good"), or
- .. to be able to (halfway-) properly play out endgames, & not turn Classical into a flagrace

*******************************

Which of these two points is actually more important to the players, I don't know. That's what this thread is for.

My personal take is that Classical without Increment is pretty much garbage & stuff like 'making anti-premoves while down a Rook' does not fit the spirit of the category at all, but I'm not playing in the pool, so I'm not too concerned what 'the actual community' ends up deciding. I just made this thread to give you guys a discussion platform :-)
I'm definitely on the side of being able to play my endgames normally. :) Indeed: an endgame in a classical match should not be a flagrace.
Greetings, @Molurus, @IsaVulpes!

Thank you very much for sharing your thoughts in comments #21 and #22!

I support 30+0 because this time control allows me to calculate quite easily how many minutes I invested in the game. The same for my opponent.

30-x = time used

Isa Vulpes argues the following:

"None of 15+15, 20+10, or 20+15 are really much shorter than 30+0, despite what you may believe due to the much longer basetime of the latter. Increment adds up quickly."

I disagree with your conclusions, except for 20+15.

15+15 and 20+10 ARE NOT equivalent to 30+0. For equivalence to be possible you need to perform 60 moves.

The average length of a chess game is 40 moves. In this sense, games of 60 or more moves are outliers. Therefore, your argument is invalid.

On the Quick Pairing grid there are time controls x+0 for bullet, blitz and rapid (see image).

Why should Classical be the only category excluded?
The ideal is to offer options for all tastes: both for those who prefer to play with an increment and for those who prefer to play without an increment. This is democracy.

https://imgur.com/JLcTSfy
@Ugalde

If you have no increment and aim for a game length of 40 moves, isn't it so that you are forced to blitz you endings?

I'm not saying there shouldn't be a time control in classical with 0 increment, but blitzing your endings simply isn't in the spirit of classical play. And the only alternative offered now is 30+20, which really cannot be compared to the 15+15 which is now removed. in terms of effective time, that's nearly twice as long.

If I look at my last 16 games, half of them have over 40 moves. There's some great endings there, that would have been completely ruined if those games had no increment. How do you handle your endings with 30+0? Do you just aim for 40 moves, and just accept that the endings get little to no attention?
@Ugalde
The average length of 40 moves which you quote is based on the fact that people are resigning in a lost position, as the opponent has increment time to win his winning position.
In the case of no increment 30:0, players will just prolong the game as much as they can trying to flag the opponent who has no time to think.
30+20 (and the study function) is why I came to lichess- another defector from chess.com, where I had trouble getting 45+45 games. I agree with the sentiment JB expressed recently that he is increasingly feeling that 15+10 is too fast for most of his students (ie FIDE 1200-2000 I would aasume) to maximize their improvement.
I vote for either 20+10 or 20+15. 30+0 should just be removed as it usually leads to rushy endgames - which, I assume, is not what we're aiming for in classical time controls.

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