@lovlas I know some sort of automated system is in place, but it doesn't seem to work very well, from all I can tell.
Maybe it would help if on the profile of a player it was displayed "Currently playbanned for X hours, total count of playbans: YY, total duration of playbans: ZZZ hours"? Then one could at least check whether something is happening (and if "something", then how much).
A week ago, I played against this dude:
lichess.org/@/EdoTK/In a lost position, he waited for over 2 minutes, then played a random move in hopes I had left the PC by then, and proceeded to lose on time after I responded
lichess.org/AOtpLYPr/blackI went over his profile, and he did this in roughly every single game he was losing. He had like an 98% timeout rate. Some of those were ofc "legit" losses on time, but a significant majority of them he was dead lost, and then either did what he did against me (wait 2 minutes, then play a random move with 5s left on the clock), or let his time run out entirely.
I reported him for this (which already shouldn't be "necessary", since there is some sort of automated banning system in place).
He kept playing.
Today, I clicked into his profile again. His last two games were both losses.
In both cases, he got into a lost position, then let his time run down for 2 minutes, gave up his queen for nothing, and waited the remaining 10s to flag.
I reported him again.
This time, his account got closed (finally!)
**Now, I don't know how many playbans this guy accumulated, but however many there were, they clearly weren't enough.**
He spent the last 2-3 months (if not more; his acc was from 2017, but naturally I didnt check every single game of his) ruining people's enjoyment via ragesitting in lost positions, and his account remained untouched, until I reported him not once, but twice.
He wasn't very smart/careful about it, but every single of his losses was timeout, and most of those he was a Queen down, then let his time run out for 15s+ on either the last or the 2nd to last move. He still either wasn't caught at all - or was caught, but only punished very lightly (as he managed to keep playing).
How long would it have taken for him to get banned, if I hadn't reported him twice? I get the feeling he'd still be playing in December 2020.
**The current system is either very bad at catching these players (honestly that's not been my impression; usually when I see someone ragesit, they do get the "Warning: Don't let the time run out" message), or the current punishment is way too lax.**
Maybe this guy had gotten 20 playbans, but they were all just a few hours long. Or something. I obviously can't tell (see ^top suggestion).
But whatever the case, over the past few months he played a ton of games, ragesat in almost all of them, kept going after my report 6 days ago, and managed to get 2 more games in today, incl massive ragesit in both of them.
Why was he not forceclosed long ago (or playbanned for 6 months)?
This is just a singular guy, but the same impression carries across pretty much all of "them", and is what sparks threads such as this one. I KNOW "something" is done, but it feels like said something is grossly insufficient, and the problem of ragequitters/ragesitters just grows every day.
IMO the system needs at least some "finetuning" on the punishment (ie made way,way,way harsher), if we assume the detection works properly (as said, this seems to be the case - in fact, I have seen the "Dont let time run out" message in a few instances, where I felt it was overly sensitive).