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Predict a move leaderboard for game relays

For the amazing game relay facility for events being played Over the Board around the world, I think it would be nice to have a "predict a move" for Game relays. E.g. when a world championship game is relayed, you could try something like /predict (move) and if your move is played, you get a point. E.g. /predict 1.e4 or /predict 10...Ra4 (note 3 dots must be used for black's moves)

You can only make one prediction for that particular move coming up. And there could be a running leaderboard for that particular game or even entire event overall.

It would be great to have this on board to make watching broadcasts more fun - they are fun already but maybe a bit more fun added.
Greetings,
thanks for the suggestion, I'll bring it up in the team.
@Kingscrusher-YouTube said in #1:
> For the amazing game relay facility for events being played Over the Board around the world, I think it would be nice to have a "predict a move" for Game relays. E.g. when a world championship game is relayed, you could try something like /predict (move) and if your move is played, you get a point. E.g. /predict 1.e4 or /predict 10...Ra4 (note 3 dots must be used for black's moves)
>
> You can only make one prediction for that particular move coming up. And there could be a running leaderboard for that particular game or even entire event overall.
>
> It would be great to have this on board to make watching broadcasts more fun - they are fun already but maybe a bit more fun added.

Nice idea but I think it is not the intention of lichess to turn WATCHING players at an event into a COMPETITION, but the focus is on learning and improving. What I would find interesting then is that there are GMs who comment on the move of the playing master whether it is a good move or a bad move, and then have their comment appear somewhere next to or under or ... the board.
SeriousFalcon - you wanted my answer to this, hence this revisit to this old thread. This concept of voting for the best move goes back to the ICC days - which is a very serious chess server indeed and use to have record number of titled players online back in the day. Their broadcasts had this guess a move feature which later other sites used as well. Part of learning is "active learning" - and having some contribution which can be assessed.

It can be a way of stimulating more involvement for some people who like to have "active learning". I think it would overall if done well - which i am sure it would be contribute to the very things you are talking about - learning and improving. If i submit what I think is the move likely to be played (and by a human - so you can't just use engine analysis as engines don't care about level of accuracy needed for the follow up), then I get more interaction into the broadcast game.

Greater personal involvement is potentially made. It doesn't have to be a side gimmick- it can be used to help players contribute to their active involvement of games and learning potential. Using just engine approved moves won't work - you need to have empathy for the players and the clock situation, how much they need a win, etc - it is more a test of human empathy and understanding for the pressure of OTB chess. As we saw in the last world chess championship where some games were going along seemingly very strange paths from the engine predictions.

Hope that clarifies it a bit more.
The odds of a chess move depend on the skill of the player suggesting the next move.
To remove the popularity of an opening book move or a methodical move of an end game, the leaderbooard feature should concentrate only on the middle game.

Some must of seen one of these books...
www.goodreads.com/author/list/48793.Igor_Khmelnitsky

Depending on rating of the player the responds might be different

So we could have like many questions or answers to the moves:
Each position would be evaluated by rating of the players analysing the game. Good for statistics compilation to know what a person at a particular rating could give as a move response. The others might fit in a prodigious category.
1. Positional move ___
2. Best move ___
3. Active piece ___
4. Least useful piece ____

We could be given 4 choices: If all are correct then you get a pass mark for that position. Then it's compared to the rest of the participants that passed to give a range rating value of toughness of the position. Each game would in a way get evaluated by a range of different players.

There could be a move-time predictor too of when the move will happen for each piece. Example: When do you expect the Rf3 ...
A piece like a rook does not move often. So predicting move once in the opening, moved twice in the middle game and moves 4 times in the end game could be a tool to do too. Or even assuming when the Rook will end up on that square and during which phase of the game.
saumikn.com/blog/predicting-move-times-in-chess-intro/
<Comment deleted by user>
@Toscani said in #7:
> The odds of a chess move depend on the skill of the player suggesting the next move.
> To remove the popularity of an opening book move or a methodical move of an end game, the leaderbooard feature should concentrate only on the middle game.
>
> Some must of seen one of these books...
> www.goodreads.com/author/list/48793.Igor_Khmelnitsky
>
> Depending on rating of the player the responds might be different
>
> So we could have like many questions or answers to the moves:
> Each position would be evaluated by rating of the players analysing the game. Good for statistics compilation to know what a person at a particular rating could give as a move response. The others might fit in a prodigious category.
> 1. Positional move ___
> 2. Best move ___
> 3. Active piece ___
> 4. Least useful piece ____
>
> We could be given 4 choices: If all are correct then you get a pass mark for that position. Then it's compared to the rest of the participants that passed to give a range rating value of toughness of the position. Each game would in a way get evaluated by a range of different players.
>
> There could be a move-time predictor too of when the move will happen for each piece. Example: When do you expect the Rf3 ...
> A piece like a rook does not move often. So predicting move once in the opening, moved twice in the middle game and moves 4 times in the end game could be a tool to do too. Or even assuming when the Rook will end up on that square and during which phase of the game.
> saumikn.com/blog/predicting-move-times-in-chess-intro/

In the end, I really like the idea of @Toscani to only use this function in the middlegame and I wanted to suggest that you can also turn the function off with a button... Since it would be a shame if this extensively discussed forum post was not reviewed by the Lichess team, I would recommend @Loepare would like to ask that this be re-proposed to the team now that I think it has ended.

.......

Many thanks to all contributors!!

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