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Please bring back difficulty choice in puzzles

The new puzzles can maybe be more difficult to get a high rating at, depending on the player pool that solves them. I think we should not compare our old puzzle rating to the new puzzles. The important question is, are the new puzzles a better for improving chess skills?
Well, if you lose 26 per puzzle and only win 3 points on average do you still think this is a good thing?
Don't worry people, there will most probably be rating filters coming in the next development phase. This is almost given because of the following statement:

"You might notice that the difficulty selector has been removed, this is for a couple of reasons. Firstly, it is not compatible with spaced repetition, but primarily this is because we plan to implement custom puzzle sets and filters. But for this to be effective we need a lot more puzzles to be able to satisfy your various training regimes. So stay tuned for that."

So I'm sure it will be much better than the old when they bring the new updates.
Sometimes the sites change things without listening to their users first (chess.com changed to version 3 , which is awful , despite the countless complains of its members)...
I hope that future developments will improve the Training section. Meanwhile , I stop using it...
I really like the new one.
Having the same puzzle repeated until you learn it is great. Its helping me see patterns and improve in a way that never seemed to happen with the old one.
Its also better scenarios IMO. Some of the old puzzles seemed to be unrealistic situations in a game between people who know the basics of playing.

I'm not sure why you'd care about your puzzle rating? Its nice to see how you're going over time, but I think a difference in the way rating pans out initially is a small price to pay for something that is better at improving your skills.
"Selection bias due to user votes is no longer a factor." Why have you deleted this selection? Now I only do unclear puzzles with very few upvotes (~20...) where I have to found strange computer moves... I already lost 200 puzzles points in five puzzles! Do you really I think it was a good idea?!
I'm mainly wondering where I can find the puzzles I've upvoted, I want to add them to a study.
At first I did not like it, but now, after having trained for a while, and after having "gone down" a bit, I really think that the selection removal was a sound thing.
The reason is obvious: the selection gives away information about what to look for. For instance, in "hard" mode, you normally don't go looking for a possibly obvious mate in one. With the selection gone, more problems with very simple goals or best moves are presented, and if you overlook them, then you get punished hard. And rightly so. After all, in real life you also don't get someone who tells you that your next move is an easy, normal, or hard one.
Ever since I started training, I found something odd about that selection thing. "Easy" looked trivial, but paradoxically, I found it much easier to maintain or increase my level with "hard" than with "normal".
Good move!
KateKidna, the problem is that the rating is a way to show how much you progress. If your rating can only go down you don't have a good reference, not to mention it's annoying to see your points decrease as you solve more puzzles than you fail them. If the rating can't reflect your real progress it stops making sense.

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