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Attacking Chess Patterns: Grand Prix, Queen(1) Attack, and Grand Thorn

Thanks for the study (blog)! Plans & ideas are key to improvement and practicing these patterns is really important.
Very good blog indeed :)

Here is a game example with both "Thorn pawn" and also Queen and Knight attacking pattern - short and sweet:



I personally have stumbled on the bridging concept of "Amplification" - so this is how we actually amplify for example mating patterns by for example amazing forcing moves which often involves influencing defenders.

I think "Amplification" is a key part of a chess player toolkit - it is to me on the same level as:

Calculation
Evaluation
Visualisation
----Amplification

There might be an underlying mating pattern such as a back-row mate but the skilled chess players "Amplify" the pattern maybe by saccing multiple pieces etc. Maybe something to consider as a concept anyway in relation to "Pattern recognition". You might sense an underlying pattern but it might have multiple layers of disguise. It is through a process i like to consider recently of "Amplification" than you take off the layers of disguise.

Cheers, K
Thanks a lot for your comment, KC! You were one of the chess YouTubers who helped me improve my chess a lot, and I'll always be appreciative of your efforts!

Your concept of amplification is a very interesting one and made a lot of sense to me, but is beyond the scope of my series of articles. As far as I know, this seems like a novel concept. Did you try to publish it somewhere?
Thanks FischyVishy

Well I did a course on "The Art of Checkmate" and kind of realized that it is one thing having mating patterns - e.g. check Wiki at:

en.wikipedia.org/wiki/Checkmate_pattern

But in a real game, there may be heavy "disguises" and lots of layers to unpeel. In fact if for example you created a simple back-row mate position but then did another example of backrow mate you could show you have to play a queen sac and then Rxd8 mate etc. So you can also teach amplification through the systematic addition of layers - to puzzles, just to make sure people are influencing the key defenders and seeing the underlying pattern.

The concept of "Amplification" actually started dawning on me when studying 1.b3 games of Bent Larsen and others - it seems as though the best games kind of "amplified" the bishop on b2. I extrapolated this concept of "Amplification" to mating patterns because I felt that it is as if in real games we really need to kind of "amplify" the possible mating patterns as well. Usually, this involves deflecting defenders, but being open-minded for other ways of influencing key defenders - e.g. just eliminating them, and seeing the squares that become available, etc - or interfering with defenders - basically any way of "influencing defenders" through forcing moves is to me the implementation detail of "amplification".

I did put a lot of effort into the Amplification concept in my Art of Checkmate course at kingscrusher.tv/

But I may do a blog on this subject as well in the future - and link to your excellent blog here.

Cheers, K
Thanks for your response, KC! I'm impressed by the way you developed this concept. It always seems as if good ideas just arise spontaneously. Looking forward to your blog!