lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/qO6H1p8d"] [Date "2022.01.24"] [White "rektr10"] [Black "Saransh100"] [Result "1-0"] [UTCDate "2022.01.24"] [UTCTime "11:31:39"] [WhiteElo "1430"] [BlackElo "921"] [WhiteRatingDiff "+4"] [BlackRatingDiff "-1"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (1.30 → 5.41) Blunder. e6 was best. } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. d4?? { (5.41 → -2.25) Blunder. Ba6 was best. } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxh4 Ba3 5. Nxa3 h6 6. Qxh6 Nxh6) 2... exd4 3. Qxd4 Ba3 4. Qxa7?? { (-0.98 → Mate in 14) Checkmate is now unavoidable. Nxa3 was best. } (4. Nxa3 Qg5) 4... Bxb2?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Rxa7 was best. } (4... Rxa7 5. bxa3 Rxa3 6. Nxa3 b5 7. Bxb5 Qg5 8. Bxd7 Qxg2 9. Bxe8 Qxf2 10. Bxf7 Qxh2 11. Rxh2) 5. Qxb7?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. Qxa8 was best. } (5. Qxa8 Bxc1 6. Qxb7 Bxb7 7. g4 Bxe3 8. fxe3 Bxh1 9. e4 Bxe4 10. a3 Bxc2 11. Ra2 Bxb1) 5... Bxb7 6. Bxb2 Bxg2 7. Bxg7 Bxf1?? { (Mate in 10 → -0.52) Lost forced checkmate sequence. Bxh1 was best. } (7... Bxh1 8. Bxh8 Rxa2 9. Rxa2 Na6 10. Bxa6 Qc8 11. Bxc8 Kf8 12. Bxd7 f5 13. Bxf5 Ke8 14. Bxh7) 8. Bxh8 Rxa2 9. Kxf1 Rxc2?? { (-0.47 → Mate in 9) Checkmate is now unavoidable. Rxa1 was best. } (9... Rxa1) 10. Ra2?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Ra6 was best. } (10. Ra6 Nxa6 11. Bf6 Rxf2 12. Kxf2 Nxf6 13. e4 Nxe4 14. Na3 Nxf2 15. Ne2 Nxh1 16. h4 Qxh4) 10... Rxf2 11. Rxf2 Qf6 12. Bxf6 Nxf6 13. Rxf6 Kd8 14. Rxf7 d5?? { (Mate in 5 → 8.75) Lost forced checkmate sequence. Ke7 was best. } (14... Ke7 15. Rxe7 Nc6 16. Rxd7 Nb8 17. Rxh7 Nc6 18. Rxc7 Na7 19. Rxa7#) 15. Rxc7 Kxc7 16. e4 dxe4 17. Nf3?? { (6.69 → 1.73) Blunder. h4 was best. } (17. h4) 17... exf3 18. Kg2?? { (1.65 → -0.88) Blunder. Nc3 was best. } (18. Nc3) 18... fxg2 19. Rf1?? { (-0.38 → Mate in 16) Checkmate is now unavoidable. Rg1 was best. } (19. Rg1 Kd8 20. Rxg2 Ke7 21. Rg1 Kf7 22. Rh1 Nd7 23. Nd2 Nc5 24. Nc4 Nb7 25. Nb6 Kf6) 19... gxf1=N?? { (Mate in 16 → Mate in 4) Lost forced checkmate sequence. gxf1=K was best. } (19... gxf1=K 20. Nc3 Ke2 21. Nxe2 Nd7 22. Nc3 h6 23. h3 Ne5 24. h4 h5 25. Nb1 Kd7 26. Nc3) 20. Nd2 Nxd2 21. h4 Nf3 22. h5 Ne5 23. h6 Nf7# { Game ends by variant rule. } 1-0