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Crazyhouse Summer League Rules and Format

Math doesn't support the argument. A 600(or anything near it) has 0% chance of beating anyone 1500+. A 600(or a blitz player without any crazyhouse games) will lose every game because THEY SUCK. If the top 3 boards for one team is 2500 vs 2700s, Math indicates, that the team with the 3 2500s, and the one 1500 will beat a 600, and three 2700s.
How is this a parallel analogy? Why are you assuming the team with a 2700 needs a 600 in order to compete? In order to have both a 1500 and a 2500 on your team, you need to have the other two players average out to a rating of 2400; so lets say 1500, 2400, 2400, 2500. To have a 2700 on your team, you'd only need to go as low as a 1300. So 1300, 2400, 2400, 2700.

In this situation, the teams would average out the exact same score in expectation. However, I'd put my money on the 2700 team every time -- at that level every additional elo point is significantly harder to obtain than the previous, whereas at the 1500 and 1300 level there is so much variability in performance that the skill difference is negligible.
" Math indicates, that the team with the 3 2500s, and the one 1500 will beat a 600, and three 2700s. "

Just dont get this part, i'd bet the opposite
@Atrophied All right, the minimum rating cap has been set at 1600.

Plotkin makes a good point, but he took it to the extreme. As Flourish said, 1300 and 1500s would do for those teams, and then it gets to be quite problematic.

Also, there's basically no one under 1000 in zh :P
You have between Thursday - Sunday to play. If you can't be there for ~6 weeks, sign up as a substitute.

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