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How to Lichess Developer

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I lichess, you lichess, they lichess. :) very lichessy.

Good target level. More than one type of audience can learn from this. Or taste some of the lichess possible offshoot tools. Something that can be run offline, and still explain how online might work.

Not too much details, as they can be obtained from the links provided. A parsimonious yet informative tutorial (hard to be concise and expressive, but it seems that way here).

It gives a good sense of what is most used. I have not finished the tutorial.. and read part of it. but it bodes well. I also touches what a user might be curious about, what they do on their tab, mouse clicks where does that go**?

Or it can help find their way in styling the user experience even on lichess. Minimal but essential set of html and CSS syntax reading keys. without overwhelming with cases (those are left to the links pointing to web standards or browser versions of them).

I don't know if you mention it, but a reader might want after that to look at their own tabs on liches being the curtain, using the Devtools that come with each browser family, they might be able to recognize things and discover more from there, in a hand on manner. Now that they can speak/read the basics of the language under the hood..

** personal note: my right mouse clicks up events, where do they go? (old issue i have with all manner of chromium, and new mouse, not in Firefox).
Thanks for the demo!! I have an extremely naive question...

Let's say I'm a streamer and instead of playing games (since I'm not a master), I want to do commentary on 2 or more games simultaneously (since watching 1 game at a time can be dull unless it's a bullet game). I can imagine hypothetical use cases:
* lichess.org/games
* lichess.org/simul games (spectating someone else's simul)
* lichess.org/tournament games
* lichess.org/broadcast games
* lichess.org/racer puzzle events

I guess my question is twofold:
1. Do streamers ever cover more than one game at a time?
2. How feasible is it for new streamers to do similar things?
dboing, good point about the browser inspector. I should have mentioned that.

toadofsky,
1. Surely, but I haven't seen it.
2. If you're streaming live games but not using broadcast or simul, you'd probably want a second monitor or other device where you can monitor both games in case one happens to be full screened on the stream monitor. Other than that I imagine they'd just use the standard web UI, drawing arrows and such on games in progress. But I don't watch streams, there might be a better setup for it out there.
@schlawg said in #6:
>
it could be a suggestion for homework. or preparing motivation for another blog to extend. keeping blog size down (i can't believe it is me saying that, but I am not fair, i can write a lot faster than I can read with same focus, so I admire concise and expressive, just can't do it, but i can see it..).

So suggestion as epilogue... would keep it same size while opening that door in the audience imagination. It would also explain consolidate the purpose of your blog.
I tried adding some of the extra options like `drawArrows: true` etc., and they mostly seem to work, but I noticed when testing that for whatever reason, `showControls: false` breaks it - when I click the render button, nothing happens and there's nothing in the dev tools to indicate failure. All of the other options work fine.

Any idea why this might be?
An additional note to others: the warning 'Font property font-family does not have generic default' comes up in the body of viewer.css, and for reasons I can't be bothered to investigate this seems to break the fonts in the control panel so they display in Times New Roman (or at least it did for me).

Changing the font line in the body to

`font-family: 'Noto Sans', sans-serif;`

fixed it for me :)