lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/dewDaroM"] [Date "2020.07.04"] [White "Bill03"] [Black "comfyundies"] [Result "1-0"] [UTCDate "2020.07.04"] [UTCTime "16:21:53"] [WhiteElo "1271"] [BlackElo "1443"] [WhiteRatingDiff "+187"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "180+4"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } (1. e3) 1... b5 2. Bxb5 Bb7?? { (Mate in 15 → 2.91) Lost forced checkmate sequence. Nf6 was best. } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8 Nc6 9. Bxh7) 3. Bxd7 Bxe4 4. Bxe8 Bxg2?? { (2.92 → Mate in 16) Checkmate is now unavoidable. Qxe8 was best. } (4... Qxe8 5. Qe2) 5. Bxf7 Bxh1 6. Bxg8 Qxd2?! { (16.94 → Mate in 11) Checkmate is now unavoidable. Rxg8 was best. } (6... Rxg8 7. Ke2) 7. Bxh7 Rxh7 8. Qxd2 Rxh2 9. Qh6 Rxf2 10. Qxg7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Kxf2 was best. } (10. Kxf2 gxh6 11. Bxh6 Bxh6 12. Nd2 Bxd2 13. b4 Bxb4 14. Kg2 Bxg2 15. Nf3 Bxf3 16. c3 Bxc3) 10... Rxc2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxg7 was best. } (10... Bxg7 11. Kxf2 Bxb2 12. Bxb2 e5 13. Bxe5 Bg2 14. Kxg2 Nd7 15. Bxc7 Rd8 16. Bxd8 a5 17. Bxa5) 11. Qxe7 Rxb2 12. Qxc7 Rxb1 13. Qxa7?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Qxb8 was best. } (13. Qxb8 Rxa1 14. Qxa8 Bxa8 15. Nf3 Rxc1 16. Nd2 Rxe1 17. a3 Bxa3 18. Nf1 Rxf1#) 13... Rxc1?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } (13... Rxa7 14. Rxb1 Rxa2 15. Rxb8 Be4 16. Rxf8 Rd2 17. Kxd2 Ba8 18. Rxa8#) 14. Rxc1 Rxa7 15. Nf3 Bxf3 16. Rc6 Bxc6 17. a4?? { (Mate in 2 → -3.96) Lost forced checkmate sequence. Kf2 was best. } (17. Kf2 Rxa2 18. Kg2 Bxg2#) 17... Bxa4?? { (-3.96 → Mate in 1) Checkmate is now unavoidable. Rxa4 was best. } (17... Rxa4 18. Kf2 Be8 19. Kf3 Ra7 20. Ke4 Ra6 21. Kf4 Bf7 22. Kg4 Bg8 23. Kf4 Ra7 24. Ke3) 18. Kd1 Bxd1# { Game ends by variant rule. } 1-0