lichess.org
Donate

Timeout protection in Correspondence games

Lichess should introduce the timeout protection feature in correspondence games. They should give 30 days of protection per year. Chess.com has this feature. I lost many correspondence games on time because either I forgot to play my move or was about to play and the time ran out.

Give me feedback about my proposal...
I'd like to see this suggestion (a good one) combined with providing vacation in correspondence. So a player can pause all of their games and use their vacation, say an allowance of 30 days per year for example. A player who oversteps the time limit in any game should automatically be placed on vacation in all games and a minimum of 1 day vacation used up. When a player comes off vacation any game with zero time left should be given a grace period of, say, one hour to allow the player to move in that game.

Vacation should be a voluntary facility. Players, or event organisers, should be able to say whether the games have vacation or no vacation.
I think that the time limit should be inviolate. I do like the idea of vacation time for Correspondence though.
Look into the way RedHotPawn does it, its perfect.

Each game gets a time control and a time bank. for example 3 days per move, 7 days time bank. If you use up your Days Per Move time then your Timebank starts decreasing. your timebank never goes up, once its used, its used. If you ever run out of timebank then you lose the game.

Each game has its own timebank, and you can change it per game to set up the time control / timebank combination you want.

It means you can have a little leeway on a daily game without the possibility of someone going away for 30 days

i cant imagine it'll ever change here, but it worked so well.
Response to @BaronVonChickenpants

Your time bank is the time control. If you have three days to make a move you have 72 hours to view the board, analyse the position, and respond. No person's life is so busy that they can't do that. But even if they really can't then select sufficient days to allow them to respond given their busy schedule.

Correspondence is already the penultimate long time control, no need to layer additional time schemes
@Paris_Nicolaides It's not so much a question of how busy our schedules are as how stable our lives are on a timescale of months. 72 hours (or even only 24 hours) is fine for making our moves under our normal circumstances, and those circumstances will determine what time controls we choose as you point out. But suppose unforeseen circumstances arise which turn our life on its head. For example, suppose we are suddenly forced to move house unexpectedly. When we're up to our eyeballs with packing boxes, arranging temporary accommodation, and travelling to and fro between the old and new homes, making our moves in our correspondence games will suddenly take a back seat in our priority list.

I do think that whatever special measures among the suggestions above are introduced, they should be voluntary. It should remain possible to start games where no vacation, time banks or other forms of timeout protection is permitted. After all, it's clear that many correspondence players don't want anything to do with that.

For myself, though, the lack of any sort of vacation time here is the reason why I virtually never play Correspondence on this site despite it being my favourite form of the game.
An event such you put forth to justify "vacation" are truly rare. Yet they deserve to be taken into consideration.

I propose a "hard flag" option which when engaged acts as expected, you lose. But if disengaged when the clock flags you go into "vacation mode"

A simple toggle to add to any correspondence challenge