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multiple premoves

feature request:
The ability to premove more than just one move per turn. Chess.com has a good system with right click to cancel and infinite premoves, just a suggestion.
I would premove the entire game, from move 1. Mmm.
haha yeah its nice to premove forced lines and endgames too :)
I don't like this idea, because it makes it more complicated and estranged from OTB chess. It's becoming almost like another game.
bullet chess is another game as is, it's something i personally am indifferent towards, but multiple pre moves can perhaps be more double-edged than normal pre moves now are - I think it's fine, not as if you are forced to use the multiple pre moves yourself
Hate multiple pre-moves.

Chaotic time scrambles are then just decided by who can lock in the most (valid) pre-moves. 1 pre-move at least keeps you present to the actual positional circumstances... so I agree with UncrownedRoyalty on multiple premoves removing you from normal chess.
It's good if your opponent lets the time run when facing a forced mate sequence. So, you could just premove the entire combination and wouldn't have to worry about the opponent playing another move to catch you afk. :p
I don't think term 'multiple premoves' mean they are executed sequentially, but if first pre-move fails try another one. I think it'd be useful and non-confusing. For example, knight can capture two pieces, and I'd like to recapture any of them.

In real life you see with what piece opponent is capturing what before move is made and can pre-move accordingly, in a perfect interface it would be cool to set a conditional pre-moves, like if e2-e4 then e7-e5, if d2-d4, then d7-d5, but I think it's a little overkill in practice :))
@NM Horobetz
If your opponent uses such a feature and you don't you can find yourself at a significant disadvantage so you kind of are forced to use them. That's the thing about it and if it wasn't for that I wouldn't mind.

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