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clocks during analysis.

A valuable feature I think would if the time on the clocks was visible when you examine a game.
Totally agree.

At Fics (freechess) chess servers one can "examine" chess games afterwards, and then the clock time is visible at each move.

Very cool and handy feature.

I think this was answered by a developer stating that it would take too much server space to store the times?? .. I like this idea as well, but it didn't seem feasible for Lichess at this time.
Hmmm. Move times per move are already stored right now.
It would be a matter of showing the move times in the game viewer window, right ? I can imagine that would not costs extra storage space.

Before being recorded, the move times are rounded off to one of 16 values in order to reduce storage space: 0, 0.5, 1, 1.5, 2, 3, 4, 5, 6, 8, 10, 15, 20, 30, 40, 60 (pretty sure these are the 16). Any clock counting down using only these rounded values would be very inaccurate.

Here's the discussion: github.com/ornicar/lila/issues/127
I read the discussion on github (not that I get it all)... Can anyone tell me how FICS is able to do this? I'm just curious. I've never had the need to see super accurate time data while reviewing my games.

too bad you can't just implement the detailed time data for the long time controls (>30min?) - and make everyone happy.
Does FICS (or even ICC) actually store your games anywhere? I was under the impression that most of their game records are only saved if you choose to do so on your local computer (I think ICC may store games played by high rated players only). There's no cost to them to include the accurate move time data in the PGNs if they don't need to store it.

It's not like recording accurate move times will take so much memory that the option is out of the question for Lichess. It's more that with 100 million games in the database and growing fast it's a gray area in terms of cost vs. benefit.

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