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Suggestion: Have an option where opponents cannot give you extra time

I am often in time trouble and several of my opponents recently have been giving me extra time
If I had the option they would not be able to do that
They are being nice, but I feel weird when I win a game that I would have lost if they had not given me extra time
To me, being given extra time is like being given the opportunity to take a move back, and there is an option to not be able to take back moves

Wow, just failed the 1-move checkmate prove you are human thing
I wonder what the highest rating is of a person who has failed one of these
Games played in tournaments and simultaneous exhibitions do not allow adding time.

Changing Lichess front end code to be able to conditionally show or not show the button - and back end code, to further validate usage of the button - would be a bug-prone, nonperformant mess not just during initial coding but any time the code has to change.
"To me, being given extra time is like being given the opportunity to take a move back, and there is an option to not be able to take back moves"

agreed

@Toadofsky, error-proneness and performance depend entirely on the implementation in this case, & are not inherent to this specific feature - this is not a uniquely difficult programming problem at all.
Disagreed, you can always resign when you are down on time.
What if I want to practice playing with a specific time & interval, to practice my calculation at a certain speed?

I guess I can just wait if my opponent gives me extra time, until the extra time is burnt
@wmcmillian I didn't say error-prone: bugs also include flaws which don't result in errors, such as non-resilience to errors originating outside of Lichess, or cause additional difficulty to mobile app developers, API developers/consumers, etc. Separately... I'm not saying this is a uniquely difficult programming problem, just trying to explain there is a cost and if I were maintaining Lichess I sure as hell wouldn't add such an option.
Same logic applies to the existing feature to choose whether or not takebacks can be given
I'd also eliminate takebacks since they're nonessential.
I sure hope the code isn't in such a bad state that this would be difficult to add :-) IMHO it's more a question of "How many people need/want this?" vs. "How many people will find that this clutters the preferences", and also the cognitive overhead of seeing the "give time" button for some players and not for others. And of course it's still a nonzero implementation effort, of course.

Personally I find the button rather weird and have never used it or had it used for me. It looks like a menu that folds open by clicking on the plus sign.
Adding features isn't the problem. The problem usually happens when migrating the backend to newer and newer technologies while trying not to break things, or removing features which cause problems (like allowing players to see their ratings).

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