Toutatis - respectfully I kind of disagree with some of your points. As a background to this incident, it seems a mini challenge was present for battling for the highest blitz rating or something.
Time and effort was spent trying to get to be No.1 on the rating list, and I think it might be possible to have empathy for Super GM Wesley So at the frustration of losing points, and making the whole exercise seem a bit pointless. However, he might sleep on this incident and think he overall enjoyed the site, and come back at some point.
The reasons I think your draconian measures would negatively effect the site and its enjoyment, would be basically linked to making it harder for new players to come here. Who would want to register their credit cards etc?! Seriously. You must be kidding right?!
The site is attracting more and more strong players, and from my recent perspecitves, I think there needs to be more education around the average centipawn loss reports in particular - and why they can be low sometimes - e.g. when one has a losing position early on (BTW I can do a video about this if needed and also to say a further sorry for my recent bad accusation). As an example, in my last hyperbullet game earlier today, my average centipawn loss was 8 - against a FIDE 2400+ player. I think if people either stopped looking at the centipawn loss reports, or were more informed about why there can be low Centipawn loss - that would increase the overall happiness of the site, as right now, I think they are one source of potentially unfounded accusations of cheating etc - which I am of course guilty of recently.
I have this idea in fact, if the average centipawn loss reports were removed, a lot of people would be happier. I know I have been far happier not checking the reports in recent days. That is the truth! And I also used to check my games from other sites here - again causing mainly unhappiness.
Now, this is not to question if Wesley's opponent was cheating or not - other indicators like a low puzzle rating etc give some idea that something is not consistent. But even that - there could be more than one person using the account, or the person wasn't serious about solving chess puzzles etc.
Essentially I think the GMs nowadays should be aware that online cheats do exist, and be careful when trying to beat the hell out of everyone to get a no.1 rating. I am pretty sure Chessbrahs is not keen on longer time controls because of engine risk, and I am a bit suprised myself by this particular Wesley So incident.
Generally Wesley so is a fantastic person and he just got caught up in the heat of the moment and a loss potentially of considerable time and effort trying for the elusive no.1 ranking. His comments about charging etc - are good for a commercial site like ICC which will naturally filter a lot of potential cheats but even there, they have open door policies for new accounts to try things which may sometimes lead to engine abusers in that first week of trial period etc. But this is a fast growing free site.
We are now in the engine era, and I think to maximise the happiness of everyone - try this suggestion - don't go out of your way to check any average centipawn loss reports. I think mods can find and detect cheaters without everyone being potentially upset by such reports. GMs and Super Gms chasing top rankings should also be aware of engine risk and see bullet as a safer "haven" for avoiding engine abusers in general than say longer games. I thought in fact this was kind of common knowledge for most GMs right ?!
Cheers, K
Time and effort was spent trying to get to be No.1 on the rating list, and I think it might be possible to have empathy for Super GM Wesley So at the frustration of losing points, and making the whole exercise seem a bit pointless. However, he might sleep on this incident and think he overall enjoyed the site, and come back at some point.
The reasons I think your draconian measures would negatively effect the site and its enjoyment, would be basically linked to making it harder for new players to come here. Who would want to register their credit cards etc?! Seriously. You must be kidding right?!
The site is attracting more and more strong players, and from my recent perspecitves, I think there needs to be more education around the average centipawn loss reports in particular - and why they can be low sometimes - e.g. when one has a losing position early on (BTW I can do a video about this if needed and also to say a further sorry for my recent bad accusation). As an example, in my last hyperbullet game earlier today, my average centipawn loss was 8 - against a FIDE 2400+ player. I think if people either stopped looking at the centipawn loss reports, or were more informed about why there can be low Centipawn loss - that would increase the overall happiness of the site, as right now, I think they are one source of potentially unfounded accusations of cheating etc - which I am of course guilty of recently.
I have this idea in fact, if the average centipawn loss reports were removed, a lot of people would be happier. I know I have been far happier not checking the reports in recent days. That is the truth! And I also used to check my games from other sites here - again causing mainly unhappiness.
Now, this is not to question if Wesley's opponent was cheating or not - other indicators like a low puzzle rating etc give some idea that something is not consistent. But even that - there could be more than one person using the account, or the person wasn't serious about solving chess puzzles etc.
Essentially I think the GMs nowadays should be aware that online cheats do exist, and be careful when trying to beat the hell out of everyone to get a no.1 rating. I am pretty sure Chessbrahs is not keen on longer time controls because of engine risk, and I am a bit suprised myself by this particular Wesley So incident.
Generally Wesley so is a fantastic person and he just got caught up in the heat of the moment and a loss potentially of considerable time and effort trying for the elusive no.1 ranking. His comments about charging etc - are good for a commercial site like ICC which will naturally filter a lot of potential cheats but even there, they have open door policies for new accounts to try things which may sometimes lead to engine abusers in that first week of trial period etc. But this is a fast growing free site.
We are now in the engine era, and I think to maximise the happiness of everyone - try this suggestion - don't go out of your way to check any average centipawn loss reports. I think mods can find and detect cheaters without everyone being potentially upset by such reports. GMs and Super Gms chasing top rankings should also be aware of engine risk and see bullet as a safer "haven" for avoiding engine abusers in general than say longer games. I thought in fact this was kind of common knowledge for most GMs right ?!
Cheers, K