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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/5C3zWmGf"] [Date "2024.01.20"] [White "Gsejtdchrac"] [Black "Acusha"] [Result "0-1"] [UTCDate "2024.01.20"] [UTCTime "07:39:23"] [WhiteElo "1761"] [BlackElo "1349"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+16"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 d6?! { (-0.03 → 0.78) Inaccuracy. g6 was best. } (1... g6 2. c4 c6 3. Qb3 b5 4. cxb5 cxb5 5. Qxb5 Bg7 6. Qxb8) 2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Bxb1 7. Rxb1 Nxc6 8. d4 Nxd4 9. Bh6?? { (Mate in 9 → -1.99) Lost forced checkmate sequence. Nf3 was best. } (9. Nf3 Nxf3 10. Rg1 Nxh2 11. Rxg7 Bxg7 12. f3 Bxb2 13. Rxb2 Nxf3 14. Bf4 Nxe1 15. Bxd6 exd6) 9... Nxh6 10. Nf3 Nxf3 11. Kf1?! { (-1.97 → -3.17) Inaccuracy. Ke2 was best. } (11. Ke2 Nxh2 12. Rxh2 f6 13. Rxh6 gxh6 14. Kf3 h5 15. Kg2 h4 16. Ra1 Kd7 17. b4 Bg7) 11... Nxh2 12. Rxh2 Qb8? { (-2.89 → -1.20) Mistake. Ng8 was best. } (12... Ng8) 13. Rxh6 Qxb2 14. Rxb2 gxh6 15. Rb6?? { (-0.08 → -2.93) Blunder. Ke2 was best. } (15. Ke2 Kd7) 15... cxb6 16. Ke1?! { (-3.35 → -4.59) Inaccuracy. f4 was best. } (16. f4 h5) 16... Bg7? { (-4.59 → -2.77) Mistake. h5 was best. } (16... h5) 17. f4 e5?? { (-2.95 → -0.23) Blunder. a5 was best. } (17... a5 18. Ke2) 18. fxe5 Bxe5? { (-0.58 → 0.73) Mistake. dxe5 was best. } (18... dxe5 19. Kd2 h5 20. Kc3 h4 21. a4 b5 22. axb5 a5 23. bxa6 Bf8 24. a7 Bd6 25. Kd4) 19. Kd1?! { (0.73 → 0.07) Inaccuracy. a4 was best. } (19. a4 a5) 19... Kd7?! { (0.07 → 0.63) Inaccuracy. h5 was best. } (19... h5 20. a4 b5 21. axb5 a5 22. bxa6 h4 23. a7 d5 24. a8=K Bb2 25. Kb7 h3 26. Kb6) 20. a4 b5?! { (0.54 → 1.20) Inaccuracy. a5 was best. } (20... a5 21. Kd2) 21. axb5 a6 22. bxa6 Rb8?! { (0.38 → 1.31) Inaccuracy. Rg8 was best. } (22... Rg8 23. a7) 23. Ke1 Rb7?? { (0.97 → 4.61) Blunder. h5 was best. } (23... h5 24. a7) 24. axb7 Kc8?? { (3.65 → Mate in 10) Checkmate is now unavoidable. Bb2 was best. } (24... Bb2 25. b8=K) 25. bxc8=R?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. bxc8=K was best. } (25. bxc8=K h5 26. Kc7 Bf6 27. Kxd6 Be7 28. Kxe7 h4 29. Kxf7 h5 30. Ke6 h3 31. Kf5 h4) 25... Bh8 26. Rxh8 f5 27. Rxh7 f4 28. Rxh6 f3 29. Rxd6 f2 30. Kxf2# { Game ends by variant rule. } 0-1