#26 Oops, I just realized that variant rules are published via Prismic... I'll see if for my instance I can create a separate route (in conf/routes) for Flick-Chess rules.
#30 See #24. The only new development code-wise is my discovery of the SiMS library with which I'd need to rewrite all the mechanics server-side, then refactor the MoveOrDrop object to allow Flick-type moves, then refactor the client and move list and everything else just to get spectating working.
#25 Oh, I didn't know you were doing the coding. Good to hear.
#30 See #24. The only new development code-wise is my discovery of the SiMS library with which I'd need to rewrite all the mechanics server-side, then refactor the MoveOrDrop object to allow Flick-type moves, then refactor the client and move list and everything else just to get spectating working.
#25 Oh, I didn't know you were doing the coding. Good to hear.