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Game seeking improvements

A couple suggestions:
- Allow multiple seeks: I am fine playing bullet or blitz (e.g. 1+1 and 3 0) - and want to seek for both at the same time. Instead of a new seek replacing your current one, can both be shown? More seeks, more games... everyone wins :)
- Quick seek buttons: based on above, and in general, instead of having to keep toggling time (e.g. increment down to zero), it would be nice to have some preset seek buttons ( 3 to 5 buttons) that we have defined (like ICC does). These buttons could live in the seek popup box... even better if they could be right on the main UI. (maybe below create game)
These would be nice to have, I agree. I believe thibault's concern with the first point was that the seek graph would be overwhelmed. But with a limit of two or three seeks each like ICC has, I don't think this would be a problem.
Agreed - a limit seems reasonable - 2 may be fine, 3 likely pushing it (I am happy seeking for bullet or blitz - not necessary to search for a bunch of variants with that). The graph is generally quite empty for me anyway (maybe a seek preferences thing > 2000)

I thought about setting a range for the time control (part of an idea by aurimus).

Now I see it is somewhat similar, and perhaps better, to just allow multiple seeks.
Some ideas:

1) If the user already created a game, and clicks on "Create a game" again,
a flip switch appears on the right next to the color-selectors:
- replace (default)
- add

2) When the user switches to "add", the color-selectors (Black/Random/White) disappear,
and instead there is an info-symbol ("i") and this text:
"change variant, rated/unrated or time control (by > 25%)" (?)

3) As soon as one of the above conditions is met,
the text is replaced by the color-selectors again, and clicking one of them adds the seek.
4) Lichess only ever shows additional seek(s) from the same player in other player's lobbies
if the person viewing the lobby has filtered out the first (resp. all other) seek(s) from that player,
or if so many games are filtered out that there is empty space to fill.
In both cases, additional seeks which are identical to other player's entries are hidden no matter what;
maybe also "almost identical" additional seeks
(= only color- and/or very small time difference compared to another player's seek within the filter).

5) When adding a seek for a different variant, the default rating range is adjusted automatically,
to the same +/- rating points of the current rating (current rating marked with a vertical line).
A change between Blitz/Bullet/Classical can be excluded from that rule.

6) Limit number of additional seeks to 1, maybe 2.
If you try to click the flip switch after that, it won't move, and a tooltip says "limit reached".

7) If the user creates a seek, then adds a seek, then replaces a seek, it will replace (delete)
all prior seeks at once. On the flip switch the word "replace" is changed to "replace all".

tl;dr
flip switch: replace/add seek; prioritize first seek
small correction:
flip switch (or buttons) on the *left* side next to the color selectors,
and color selectors moved a bit to the right

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