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CR: Add player rating by game desertion rate

I've just lost to carelessness a long post with the why and how I think the Subject should be implemented (at a functional level).

In short:
The problem - some players desert games without resigning; some even leave the game technically active so you have to wait for their time to run out before moving on.
The solution (of sorts) - add a "desertion rating" for each player; allow using it by others for filtering. This will gradually discourage such behaviour, or at least allow those who dislike it to filter players displaying it.

An important consideration is that the average forum user might not come across such behaviour often, as it's mostly encountered in the lower ratings (which I am now playing against; not very well, by the way). When playing against people of around my current rating (1176) and below, this is too common and quite annoying.
Example: http://en.lichess.org//q4npbwip4qck
(asdzxc had >15mins left, but fortunately they actually left so I could force "resignation".)

Although such occurences could be due to connectivity problems (as I'm often having), it somehow happens in a suspicious majority of cases when the opponent/deserter has just lost their last hope of recovery or an important piece.
Ideas like this have come forward a number of times.

Currently, if a player leaves the game without resigning, they are given a very short time to return to the game until 'force resign' becomes an option. This works very well, and minimizes the frustration surrounding game abandonment.

If a player lets their clock run to zero while remaining in the game, there is nothing that can be done. It's their time and there is no way to differentiate between time wasters and thinkers.
Yeah, basically it's already done in a simple-enough way.

I look at it this way.
If it's rated, it's the easiest and most effortless way possible for you to win the points, next to him directly using the resign feature.

If it's casual, you probably picked the wrong "friend" to play.
You can either leave and never come back,
* Or you can leave,
* watch the game from a profile preview POV so he doesn't see you spectating,
* wait for him to think you've given up waiting on him, so he moves,
* then jump right back in and reply.

Doesn't always mean a whole lot, unless they're one of those wait-until-it's-mate-in-1-to-stop-replying guys.

Just don't play those kinds of people. If you have a competitive rating you'll never even have the chance to worry about them; you'll have bigger problems than this....
I was on a longish break, but here's a great example:
http://en.lichess.org/@/1taurus

While I can't prove 1taurus left for a childish reason (rather than a technical or rational one), those of you who can check precise game timings of players will note 1taurus left our game running with me sitting like an idiot while he engaged in a nice few moves of a new game.

Would my above suggestion really not offer a possible solution for such occurrences?
I'm currently inclined to introduce a feature like this. High disertion rates are inexcusable.
It would be great to have the possibility to rate a player, maybe with a thumbs up/down vote system, either after each game played or just once in their profile page. This way every player would have another rating, a kind of rude/nice rating, that will help people identify this kind of guys and disincentivize mean behavior.
I'm afraid that would lend itself to trolling and abuse. If someone wanted to make a lot of accounts just to give down votes, they would.

We're looking into an abandonment rate tracker. Deserters will be restricted accordingly.
You guys are awesome. If the rate of improvement and awareness keeps growing like this, soon this site will not only be the best place to play chess online (wihch already is) but you will have to get yourself new huge servers for the traffic you'll get...

Thank you admins!

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